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The docs give contradictory information about what "reserve" actually means - bit set or clear? It has now been proven and confirmed that bits need to be set to allow VSprite usage of that hardware sprite, and bits need to be cleared to "reserve" the corresponding hardware sprite from VSprite usage. I'll work on compatibility or maybe a separate version of the game later.īasic screen mockup, to get an idea of object's sizes, and screen layoutĪnd a "bug" in the docs was discovered: When using VSprites, you "reserve" some hardware sprites from VSprite usage by setting/clearing bits in GelsList->sprRsrvd. As a quick fix I'm focusing on what is probably still the most common Amiga configuration: Amiga 500, OCS chipset, Kickstart 1.3. Well, after hours and hours of experimenting, it turns out that ViewPort->RxOffset and ViewPort->RyOffset are indeed the correct variables that need to be changed to move around a larger source bitmap, but they get interpreted differently by different Kickstart/OS/chipset versions - it looks as if KS3.0 on AGA chipset, and KS3.1 SetPatch'd by OS3.9 on AGA chipset, might be messing up VSprites when scrolling, and earlier KS versions always scroll by low-res pixels, regardless of actual display (high) resolution. Either way, in the end result some VSprites are missing, or the scroll offset is wrong. At some point you try a high-res display mode. So you read the docs, set up your default, low-res PAL display "View", create a "ViewPort", adjust ViewPort offsets, re-read the docs, adjust the ViewPort offsets properly, read the docs again, re-adjust. The Amiga is a technical marvel, but it has it's pitfalls.

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I've arrived at VSprites, tiles, and scrolling.

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Go to AmigaAmp's website to download your copy:Īnother project I've been working on is slowly taking shape, and there was quite some headache involved to get it going. Now using octave-spaced equalizer band frequencies.rexx extension and start with a line saying /* AmigaAMP ARexx Macro */ Popup menu for "Add." button in ReAction playlist window.

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Snapshot windows directly via pulldown menu entry.Multi-select playlist in ReAction mode.Automatic fallback from MHI to AHI for uncompressed audio and tracker modules (68k version).Fixed SSL connections that require Server Name Indication.Reworked visualisation routines for better synchronicity.Automatically save current equalizer setting when saving prefs.

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  • Fixed initial state of EQ/Playlist buttons in skin mode.
  • Fixed loading / adding whole directories.
  • Fixed handling ID3v2 tags in front of FLAC files.
  • Up to ten reconnect attempts when shoutcast server reports 'unavailable'.
  • Fixed radio station name taken from stream metadata in playlist.
  • If a datatype can't load the cover image from memory then AmigaAMP will write it to T: as a file and try to load it from there.
  • Pulldown menus now work across all ReAction windows.
  • This is the list of changes, as published on AmigaAmp's website on Dec.

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    Thomas Wenzel has release a new version of his audio player "AmigaAmp" with a decent set of bugfixes and new features.












    Ibrowse 2.key.lha